![]() The tools run on Mac and Windows Operating Systems, so if you're a Linux developer, unfortunately, you are kinda out of luck. Priced at $99.99 for CopperCube 6 Professional Edition and $199.99 for CopperCube 6 Studio Edition. The biggest selling point of CopperCube is "ease of use" and it is a commercial software. The entire idea behind CopperCube 6 Game Engine is to be an assessable engine that does not require programming.ĬopperCube is a commercial engine made by Ambier, they're also known for IRRLicht which is a C++ based game that has been around for quite some time, it's completely open source.Ĭopper Cube itself is one of those all-in-one editing environments and the entire idea behind Copper Cube is to be accessible and easy to use. CopperCube is an editor for creating 3D games and 3D websites, as windows or Mac OS Apps, as Flash or WebGL websites, or Android apps. I think this could be solved by importing the head and legs at the same time (by multiple-selecting them in the file explorer and clicking import), rather than importing them as individual files.Create Your Own 3D World, Games and Apps Without Programmingĭo you have a passion for programming? Do you wish to create amazing 3d games but you have little to zero knowledge on how to write a code?ĬopperCube 6 Game Engine is available for you to make your dream a reality. In the Coppercube 3D viewport preview, the legs and head animations do not sync with each other - but as soon as my game launches, the animations sync perfectly with each other. I made the head a child of the legs to make it easier to adjust them together as one objects. It seems to be working, (obviously as long as the scale and position are exactly the same for both models). Upon importing to Coppercube, there were still no textures and only 1 texture slot.ġ: Load the full model into blender, delete the head and export the legs animation as “model_legs.fbx”.Ģ: Load the full model into blender again, delete the legs and export the head animation as “model_head.fbx”.ģ: Import the legs animation into Coppercube and apply the legs texture.Ĥ: Import the head animation into Coppercube and apply the head texture. It was meant to be a simple case of applying the2 separate textures to the body and legs and then joining them as one object in Blender with ‘Ctrl’ and ‘J’ before exporting as a new fbx. *After a few hours of unsuccessfully trying to merge the textures, I gave up. ![]() I’ll need to research how to adjust a UV map. I’ll try to merge the two textures as one. Thanks warkarma - that’s a really good solution. Is there a way I can embed (bake?) both textures as part of the 3D file? Or maybe make a single jpeg texture that covers the body and legs but only uses up one single texture slot? My question is: how can I get the sketchfab model I bought to have both the Body and Legs textures in Coppercube 6? Assuming I need to convert from. Later versions of blender (v2.79 and 2.8a) do import the. fbx object into blender 2.66 (even with the fbx import addon activated). ![]() The problem is: only Blender v2.66 seems to work with multiple texture slots in direct x format - but I cannot import the. x file (direct x format) so that I can have a separate texture slot for the body and the legs. There is no separate slot (in coppercube) for me to select a texture for the legs. Coppercube only loads the body texture and applies the same texture to both the body and the legs. The issue I have is that the model is made of 2 main textured parts: 1- Body, 2- Legs. It works really well but the textures don’t work properly. I included the model in a game I’m making using Coppercube 6. ![]() Hi, I bought and downloaded a nicely animated model which has 2 folders: ![]()
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